About

‘Aleastory’
‘Alea’

Noun (Italian)
aleaf. (pluralalee)
1.     risk
2.     uncertainty

Noun (Latin)
âlea (genitive âleae); f, first declension
1.     (games) a die
2.     (games) any game involving dice
3.     (gambling) the game of chance
4.     vocative singular of âlea

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‘Aleatory’ [Aleatoricism]
Aleatoricism is the creation of art by chance,
exploiting the principle of randomness.
The word derives from the Latin word alea, the rolling of dice.
It should not be confused with improvisation.
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What?
“[M] y mind, having seized on a thought that the text suggest to it, or a feeling, or a question, or an image, goes off on a tangent and springs from thought to thought, from image to image, in an itinerary of reasonings and fantasies that I feel the need to pursue to the end…”(Calvino, I. 1998: 254)

Have you ever been reading more than one story at once, and at some point managed to confuse, conflate, overlap and/or splice, in one creatively exotic moment, the narrative elements; characters, places, plots, subplots, moods and atmosphere, beginning-middle and -ends, ‘time’? Fragments of information combining to create new possibilities, new stories, new journeys and, essentially, new reading? You may have felt the urge to jot down your findings, sketch out the relationships and elaborate a story; or else dwell in your imagination and follow the trajectory of this parallel world to its conclusion.

My research investigates what happens when a text is constructed as such, fixing narrative fragments into a single text, to encourage the creative potential of ‘reading’ and elicit a multitude of unique interpretations. How these interpretations are ‘actualized’ will not only be different in form, but disparate in narrative.

[Calvino, I. (1998) If on a winter’s night a traveller, Vintage, London]